Page 52 - The Revolution Will Be Automated
P. 52







Consider Lewis Carroll’s game Doublets, in which we explore a space of words













LIVE 


Lewis Carroll invented a simple word game that illustrates the 




role of search in problem-solving. The game is called Doublets:
LINE 








Two words of equal length are chosen (the doublets). The goal LINT 




is to turn one word into the other by changing just one letter at 



LENT 
a time. The catch? Each intermediate state must be a word too.







LEND 



The creator of a game instance must search for two related 



words (like LIVE & DEAD) that can serve as interesting doublets.
LEAD








DEAD


The player of each game instance must search for the shortest 




(or most interesting) path between words to link doublets. This 



exploratory search can be quick & insightful, or slow & plodding.











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